Kolb is a software application that provides experiential learning scenarios delivered in virtual reality. Each scenario is extracurricular and mapped to the (Department of Education) High School curriculum. This new approach is able to engage students through gamification and the use of emerging technologies. The technology is delivered by the Devika team, who build experiences using emerging technology.
Evenness is about building experiences with emerging technology aimed at assisting a balance or equity between things. It is about finding ways to even out and balance the feelings you may be having with effective mechanisms that have already been developed and now enhanced and accessible with virtual reality.